Home Microsoft Rilasciato Aurora v0.6b

[Scena Xbox 360] Rilasciato Aurora v0.6b

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Il team Phoenix ha rilasciato un corposo aggiornamento per Aurora, la dashboard alternativa per tutte le console modificate che possono eseguire applicazioni non firmate (homebrew) come la RGH o JTAG.

aurora003

Questa nuova release raccoglie alcune novità interessanti come la possibilità di poter scaricare delle cover, codici di accesso per la sicurezza e la possibilità di poter catturare le schermate e di visualizzarle.

Nuove caratteristiche

  • Passcode Security.
  • Cover Downloader.
  • Game Wallpapers.
  • Asset Importater.
  • Screen Capture Viewer.
  • Plugin Settings Revamp.
  • Utility Scripts.

Changelog

  • (Fixed) #790 changed storage message to use wchar instead of wchar->char->wchar
  • (Fixed) Issue where file manager would open instead of utility scripts after passcode entry (Issue #792)
  • (Fixed) Issue with Passcode Scene and Keyboard Conflict when renaming game title (Issue#791)
  • (Removed) #787 test scenes removed: Aurora_TestScene.xui, Test.xui
  • (Updated) #788 About screen reflects current team
  • (Fixed) #563 incorrect dimensions for banner
  • (Fixed) Issue where cache style TitleUpdates would not properly update Marketplace Scene when downloaded. (Issue #761)
  • (Fixed) LUA progress uses QWORD instead of DWORD now
  • (Fixed) Lua progress now works for copy and move dir
  • (Added) copy repo script in build script
  • (Fixed) proper config for lua
  • (Updated) Aurora updater moves dirs to user dir (#774)
  • (Updated) Aurora updater uses given aurora xex name (needs aurora 0.6 as base) (#759)
  • (Fixed) removed no-disable flag from quickview copy (#784)
  • (Updated) Change Lua content and utility script paths #773
  • (Fixed) Use CreateFile with FILE_SHARE_READ when launching a xex or container #782
  • (Fixed) DVD spin up only when copy from dvd #775
  • (Added) Mountpoint in Lua FileObject #779
  • (Fixed) FileType in Lua FileObject #781
  • (Added) Scriptpath for version logging
  • (Fixed) Sort script path in logging
  • (Fixed) Various typo’s in comments
  • (Updated) LUA 5.2.0 -> 5.3.3
  • (Fixed) LUA copy and move return actual result #777
  • (Added) Set xex name in launchdata for updater #759
  • (Fixed) Add back to exit utility scene #768
  • (Updated) Utility Script version to be an integer to match skin version
  • (Updated) Changed LUAERROR filter to LUA to be consistent with other LUA error messages and logging
  • (Added) Error logging for badly formed script headers
  • (Updated) The Version string localization for Script version to use floats instead of strings
  • (Updated) The Script Manager sort algorithm to use float sorting instead of strings
  • (Added) A conversion check on script version to ensure a valid version value is provided.
  • (Fixed) #771 Added a new scene for setting background from title, no longer using button hold
  • (Fixed) #770 Lua Script.SetStatus(nil) now generates a Lua error instead of crashing Aurora
  • (Fixed) Set dvd speed to default on boot #767
  • (Fixed) Removed “Game” reference from cover selection #765
  • (Added) Use BACK to exit FileBrowser (instead of dir up) #768
  • (Fixed) Removed screencapture transparency #762
  • (Updated) Replaced messagebox with notification for asset update #763
  • (Fixed) GetBasePath lua function restored
  • (Fixed) Added sorting to script list #757
  • (Removed) No more confirmation message on restart #764
  • (Fixed) Show correct thumbnail for default skin #760
  • (Added) Triple backslash replacement in CombinePath function
  • (Updated) FileToString now uses shared open to allow access to files in use
  • (Updated) Finished SVOD Installer (bugs, error handling, lua script) #766
  • (Updated) Changed “Set” to “As Background” for screencapture list #383
  • (Removed) Duplicate IsCanceled function definition
  • (Added) Support to enable/disable cancel button in script runner from script
  • (Added) Script.SetCancelEnable and Script.IsCancelEnabled functions to SCript library
  • (Fixed) Script Runner cancel button action
  • (Fixed) Issue where scripts were set to canceled prior to running.
  • (Added) StartScan and IsScanning functions to the Lua Content Library
  • (Updated) SVOD Installer Routine Function
  • (Updated) SvodInstaller to output progress to ProgressRoutine callback
  • (Added) InstallTitleFromDisc function to the FileSystem LUA library (wip)
  • (Added) SVODInstaller class (thanks cOz)
  • (Fixed) GetCpuKey only worked on old versions of Dashlaunch, it now works also on the new versions 🙂
  • (Fixed) A crash when using GetDVDKey or GetCPUKey in the Kernel LUA Lib caused by a missing overload for GetBytesString
  • (Added) Link to external AuroraRepo script on GitHub
  • (Removed) local lua scripts
  • (Updated) Scripts readme.txt
  • (Added) Log the changes made using Script.Status, this is for ease of debugging scripts (Knowing what status last happened may help debug errors)
  • (Updated) all scripts to the latest versions from the git
  • (Added) Ability to detect if a rename failed after downloading file
  • (Fixed) Typo in LuaGizmoUI class
  • (Added) Library Methods outline to Aurora Scripts folder
  • (Added) Additional supported controls for gizmo scene
  • (Updated) Localization text with correct passcode create & verify language
  • (Fixed) Navigation issue in Content Settings
  • (Removed) , separation from LiNK Top 5 because Europeans are backwards.
  • (Updated) Link Top5 Script to ‘Refresh’ by rerunning download.
  • (Updated) ZipLib to behave more predictably in the underlying file system.
  • (Removed) Ability to manually close ZipFile until we can determine best way to handle it.
  • (Added) Close to LuaZipLib allowing the users to manually close the handle to a open 7z archive
  • (Added) Popup Notification telling you how many titles were effected by the DB Cleaner
  • (Fixed) a bug causing the script to never be able to exit on error conditions
  • (Updated) Scripts and Icons
  • (Updated) Weather Script Icon
  • (Fixed) Issue with icon not showing up in script list if scriptIcon variable is empty
  • (Updated) DB Cleaner description and title
  • (Added) Progress indicator to Weather Script
  • (Updated) WindSpeed display to utilize user’s unit selection
  • (Fixed) Weather Script Icon
  • (Updated) AuroraUI.lua to remove LuaXuiObjects that aren’t yet supported
  • (Removed) Sample scripts and libraries from the Utility scripts folder
  • (Fixed) Cancel text not changing back after TU completed download.
  • (Updated) ScriptRunner class to utilize localized strings
  • (Updated) ScriptManager class to use Localized strings
  • (Updated) UtilityScriptList class to use localized strings
  • (Updated) UtilityScriptList class to use skin.xml for icons
  • (Added) LuaXuiEdit support in LuaGizmo
  • (Added) Support for multiple controllers in KeyboardUI
  • (Fixed) Handle input errors gracefully by returning false and not crashing the script
  • (Added) Made all except for hour optional for SetTime and added Milliseconds, if not specified they’re reset to 0
  • (Added) Console Info Viewer – A sript that shows some valueable information about the console (Kernel version, serial, console id, cpu/dvd key and motherboard type/model)
  • (Added) SetDate and SetTime to the Kernel LUA Lib
  • (Fixed) Issue that occurred when script manager list was empty.
  • (Updated) Script Manager to properly handle the delete button.
  • (Updated) Link Top5 script
  • (Updated) Link Top-5 Script folder structure
  • (Changed) GimzoCommandSet to GizmoCommandSetText
  • (Added) GizmoCommandSetEnabled method
  • (Added) Ability to configure the (A) button on a LuaGizmo
  • (Added) Ability to set LuaGizmo title bar text when Inoking a LuaGizmo
  • (Added) Script.FileExists and Script.CreateDirectory methods to the ScriptRunner base code to allow relative file management
  • (Added) Missing icon display when script icon cannot be found
  • (Added) Ability to load a custom skin for a LuaGizmo script
  • (Added) LiNK Top-5 script framework to AuroraScripts folder (wip)
  • (Updated) Weather Script
  • (Added) AuroraRepo – Our base for the Repo Browser
  • (Added) DBCleaner – Our Database Cleaner
  • (Added) TempViewer – Our Current Temperature Viewer
  • (Added) UnitTests – Our LUA Unit Tests
  • (Fixed) TU MsgBox Denied ID 4 -> 3
  • (Fixed) #682 – support for USB devices (DLC, Save games and content TU’s)
  • (Added) AuroraScripts folder to hold official scripts
  • (Updated) Lua Settings library to new format
  • (Fixed) Animation Glitch in NotificationUI that caused the icon color to change at the end of the animation.
  • (Disabled) The TESTSCENE compile flag –
  • (Fixed) Typo in Application class that prevent test scene from working as it should
  • (Updated) Http Client to support POST requests when no POST vars are provided.
  • (Updated) Added StackDump function to LuaVM
  • (Updated) LuaAurora library- removed GetConsoleInfo- functionality was moved to Kernel Library
  • (Updated) LuaHttp Lib to new format, added GET and POST support with ToFile variants
  • (Updated) LuaSql Library to new format
  • (Updated) LuaThreadLib by removing functions that are error prone and irrelevant.
  • (Updated) Lua Profile Library
  • (Updated) SubtitleFunction script for achievements to use new lua profile library
  • (Fixed) Crash in the ZipFile LUA Library when extracting 7z files without folders (or more files then folders)
  • (Fixed) Error when opening AuroraUI elements too quickly (sleep for 500ms before returning fixes the problem and it’s barely noticeable)
  • (Updated) Parental Control Permissions to be System Specific instead of User Specific
  • (Added) Security Settings for configuring Parental Control permissions
  • (Updated) Some lua Libraries
  • (Updated) Indie/Blue and Kinect/Purple case (#695)
  • (Added) Kernel permission to Utility Scripts
  • (Added) New functionality to LuaAuroraLib
  • (Deleted) LuaPluginLib (redundant)
  • (Added) LuaKernelLib
  • (Updated) Lua HTTP Library to have better error handling
  • (Updated) AuroraUI modules to be built into the Aurora library (except Gizmo)
  • (Updated) Content.FindContent method to return the entire content info for each found instance.
  • (Updated) Lua “print” function to also print tables
  • (Added) GetInfo method to LuaContent library
  • (Fixed) type on asset importer conditional checks
  • (Updated) 7z class to use CombinePath function for building paths
  • (Added) Copy and Move directory functions into LuaFileSystem library
  • (Added) LuaContent library
  • (Added) RefreshListOnExit function to UtilityScript task.
  • (Added) Lua Zip Lib for 7z compressed files
  • (Removed) The ini permission
  • (Added) Content permission
  • (Fixed) Issue where print and tprint weren’t outputting to LOG
  • (Updated) IniLib and FileSystemLib ( WIP)
  • (Added) ScriptManager in System Tools
  • (Fixed) IniLib
  • (Added) SetLuaPath function in LuaVM
  • (Fixed) SampleScript in Lua Folder
  • (Fixed) Bug that was causing ScanPathConfigUI to lose focus
  • (Updated) System dialog to match new design
  • (Added) Base XUI Class code for Security Settings
  • (Added) Screen Captures feature
  • (Changed) Network Debugger now sends JSON packets
  • (Changed) LUA Errors are now filtered as “LUAERROR” instead of “ScriptRunner”
  • (Updated) NetDbgLogger to include LOG type
  • (Added) NetDbgDll interface for Aurora Network Debugging
  • (Added) Temporary Icon for NetDbg Module
  • (Added) Screen Capture Scene (WIP)
  • (Added) Screen Capture XUI Class (WIP)
  • (Added) Screen Capture menu item in game options
  • (Updated) Skin and Localization files to use 0.6B as current version
  • (Added) New Dll based LogOutput class
  • (Fixed) Issue in FreestylePlugin settings that caused the “Y” button to not show up in Screen Capture trigger/activator
  • (Updated) Aurora Folder Structure; cleaned up root directory
  • (Updated) Lua Script search locations to follow revised folder structure
  • (Updated) Aurora Path references to follow revised folder structure
  • (Updated) SMBDll Enabled check to be “Enabled”
  • (Added) Localized Strings for Module List
  • (Added) Skin configuration for Module Icons
  • (Added) Not Implemented Text in Security Settings
  • (Updated) Verify Link scene to use new Plugin Manager interface
  • (Updated) Debug Overlay to be translucent (also forced overlay in LTCG mode, temporarily)
  • (Updated) Config to enable SMB server startup- if SmbDll is available
  • (Updated) Plugin Manager to take a more active role in managing plugins
  • (Updated) All plugin dependent classes to use revised plugin manager
  • (Updated) Settings scene with new revamped plugin settings and renamed/reordered multiple settings
  • (Updated) PopupUI to attach to the BkgProcess layer as opposed to the calling parent. Fixes center issue in some scenes.
  • (Added) New Plugin settings module for CFEdit, FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX
  • (Added) New Plugin settings XUI scenes for FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX (CFEdit has no settings)
  • (Added) Skinnable Module Icons for Plugins (WIP)
  • (Fixed) Flicker when opening Verify Link for the first time since boot
  • (Updated) LibSMB to utilize TMP folder located in DATA/SMB/
  • (Fixed) Replaced rpc.lua and rpcserver.lua for the LUA JSON library with the actual lua code and not the html from github
  • (Added) LoadString to Lua INI library (loading via string, disables ability to save settings to disk; ie., read only)
  • (Added) Http.DownloadFile(…) to the Http Lua Library
  • (Updated) Lua HTTP Lib to remove the httpInstance concept and stick with synchronous functions
  • (Updated) Sample Script to use INI lib after corrections
  • (Added) GetSections, GetAllSections, GetAllKeys functions to Lua INI Library
  • (Added) Lua INI Lib (WIP)
  • (Added) Lua XUI Controls Bindings
  • (Added) Lua Gizmo Binding
  • (Updated) Lua Thread lib to use Aurora Task Manager instead of Raw Threads
  • (Updated) Lua Http Lib to have synchronous downloading (WIP)
  • (Added) Error handling for TPRINT when passing a non-table.
  • (Added) Overloaded function for Task.SetProgres
  • (Added) Http.Download() function with POST and GET
  • (Updated) SetProgress to use a lua_Unsigned instead of lua_Number
  • (Added) new lua function ‘tounsigned’ to convert an integer value to unsigned
  • (Added) Runtime notifications for script error
  • (Fixed) Error handling when LUA file has general syntax error preventing script from compiling
  • (Added) Utility Script Support (WIP)
  • (Updated) ScanPath Config scene to properly respond to scan path events
  • (Fixed) Path bug when editing a scan path on a disconnected device
  • (Fixed) Missing localization in Content Launcher initiated by background process
  • (Renamed) The Xbox Marketplace tab to Assets in the Settings Scene
  • (Added) Import Assets button to the Assets Settings Scene
  • (Updated) ScanPathList to show [Not Available] in place of device when not connected
  • (Updated) All Progress tasks to utilize the callers HXUIOBJ (future use)
  • (Added) Script Runner task (wip- future use)
  • (Added) AuroraUI lua library (wip- future use)
  • (Updated) AssetImporter to not use BMP
  • (Fixed) TitleUpdateListJSON Crashing when unexpected data was returned from unity
  • (Added) Support for DDS image files in AssetImporter
  • (Added) Full process logging to asset importer for end-user
  • (Added) Localized status messages for AssetImporter progress bar
  • (Added) Progress percentage values to AssetImporter progress bar
  • (Added) KinectRequired class to Xbox360 executable parser
  • (Updated) Database/ContentManager to use CaseIndex instead of flags to determine case color
  • (Added) Blue/Indie case color to the set of available cases
  • (Updated) ContentScanner to recognize indie games and apply blue case
  • (Added) Release Date & Content ID subtitle scripts
  • (Added) AssetImporter task class (wip)
  • (Updated) JpegImage class with new function to get image dimensions
  • (Updated) Pngimage class. Recoded core class and fixed many bugs.
  • (Fixed) DirectoryDeleter class index
  • (Added) Multiple functions to Content Manager to allow changing of other fields dynamically
  • (Updated) Game cover downloader to use localized strings
  • (Updated) Skin Browser to show spinner when loading thumbnails.
  • (Updated) Skin Browser to not allow deletion of compressed skins (disabled due to known bug)
  • (Updated) Game background to wallpaper to handle errors
  • (Updated) Cover and Game Background notices to use localized text
  • (Updated) Game background to wallpaper method to update the Theme Scene with the thumbnail on change.
  • (Added) Support for Parental Controls with Passcode protection in key areas
  • (Added) New icon for cover download manager
  • (Fixed) Gamebackground saving to create thumbnail and update theme scene
  • (Fixed) SettingManager handling of User Settings and notifications
  • (Updated) Fullcover JSON parser to use V2 of XboxUnity API
  • (Added) Framework for Download Cover scene
  • (Added) Framework for Game wallpapers
  • (Added) New FileManager Icon to game options
  • (Updated) The way storage manager recognizes mounted devices
  • (Added) Correct localized strings for device removal and insertion notifications.
  • (Updated) File Manager class to accept start location parameters
  • (Added) File Manager button to Game Details scene. Allowing user to open file manager directly to game path.
  • (Updated) The ModifyQV List to not allow page tabbing with LT or RT when holding the Move Button
  • (Fixed) Launch Button not disabling when the content is not available
  • (Added) Support for resigning containers (CONSOLE_SIGNED)
  • (Updated) HttpLUA class to properly handle complex POST data
  • (Updated) StorageManager to react to specific device notifications
  • (Added) Link to send textinput postvar for testing
  • (Fixed) Crash when pressing LT or RT when the game list is empty.
  • (Updated) HideBackups.lua adding support for NXE2GOD conversion backups (v1.1 and older)
  • (Fixed) Issue where quickview icon would show [X] when updating an existing quickview and the icon is not changed in anyway.
  • (Fixed) Data corruption bug when asset images are replaced with an image that has a different size than the original.
  • [Fixed] Aurora not building because of redefined tray state enum (using the one from xkelib now)

Lingue supportate

  • Inglese – lingua predefinita
  • Tedesco – Tradotto da Nachtgarm
  • Francese – Tradotto da Nord Sud della squadra
  • Spagnolo – Tradotto da Gromber
  • Italiano – Tradotto da MatteIta
  • Portoghese – Tradotto da SpkLeader
  • Polish – Tradotto da Przemyslaw Kolodziejczyk
  • Svedese – Tradotto da Sopor
  • Turco – Tradotto da Bomlife
  • Olandese – Tradotto da Mattie
  • Cinese Semplificato – Tradotto da Zesty
  • Cinese tradizionale – Tradotto da Zesty

Nota: Questo aggiornamento è disponibile tramite il programma di aggiornamento automatico in Aurora.

Download: Phoenix Aurora 0.6b

MD5: C848BF13F3D58B1ED29F8A5262C88A1D

 

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