Il team Phoenix ha rilasciato un corposo aggiornamento per Aurora, la dashboard alternativa per tutte le console modificate che possono eseguire applicazioni non firmate (homebrew) come la RGH o JTAG.
Questa nuova release raccoglie alcune novità interessanti come la possibilità di poter scaricare delle cover, codici di accesso per la sicurezza e la possibilità di poter catturare le schermate e di visualizzarle.
Nuove caratteristiche
- Passcode Security.
- Cover Downloader.
- Game Wallpapers.
- Asset Importater.
- Screen Capture Viewer.
- Plugin Settings Revamp.
- Utility Scripts.
Changelog
- (Fixed) #790 changed storage message to use wchar instead of wchar->char->wchar
- (Fixed) Issue where file manager would open instead of utility scripts after passcode entry (Issue #792)
- (Fixed) Issue with Passcode Scene and Keyboard Conflict when renaming game title (Issue#791)
- (Removed) #787 test scenes removed: Aurora_TestScene.xui, Test.xui
- (Updated) #788 About screen reflects current team
- (Fixed) #563 incorrect dimensions for banner
- (Fixed) Issue where cache style TitleUpdates would not properly update Marketplace Scene when downloaded. (Issue #761)
- (Fixed) LUA progress uses QWORD instead of DWORD now
- (Fixed) Lua progress now works for copy and move dir
- (Added) copy repo script in build script
- (Fixed) proper config for lua
- (Updated) Aurora updater moves dirs to user dir (#774)
- (Updated) Aurora updater uses given aurora xex name (needs aurora 0.6 as base) (#759)
- (Fixed) removed no-disable flag from quickview copy (#784)
- (Updated) Change Lua content and utility script paths #773
- (Fixed) Use CreateFile with FILE_SHARE_READ when launching a xex or container #782
- (Fixed) DVD spin up only when copy from dvd #775
- (Added) Mountpoint in Lua FileObject #779
- (Fixed) FileType in Lua FileObject #781
- (Added) Scriptpath for version logging
- (Fixed) Sort script path in logging
- (Fixed) Various typo’s in comments
- (Updated) LUA 5.2.0 -> 5.3.3
- (Fixed) LUA copy and move return actual result #777
- (Added) Set xex name in launchdata for updater #759
- (Fixed) Add back to exit utility scene #768
- (Updated) Utility Script version to be an integer to match skin version
- (Updated) Changed LUAERROR filter to LUA to be consistent with other LUA error messages and logging
- (Added) Error logging for badly formed script headers
- (Updated) The Version string localization for Script version to use floats instead of strings
- (Updated) The Script Manager sort algorithm to use float sorting instead of strings
- (Added) A conversion check on script version to ensure a valid version value is provided.
- (Fixed) #771 Added a new scene for setting background from title, no longer using button hold
- (Fixed) #770 Lua Script.SetStatus(nil) now generates a Lua error instead of crashing Aurora
- (Fixed) Set dvd speed to default on boot #767
- (Fixed) Removed “Game” reference from cover selection #765
- (Added) Use BACK to exit FileBrowser (instead of dir up) #768
- (Fixed) Removed screencapture transparency #762
- (Updated) Replaced messagebox with notification for asset update #763
- (Fixed) GetBasePath lua function restored
- (Fixed) Added sorting to script list #757
- (Removed) No more confirmation message on restart #764
- (Fixed) Show correct thumbnail for default skin #760
- (Added) Triple backslash replacement in CombinePath function
- (Updated) FileToString now uses shared open to allow access to files in use
- (Updated) Finished SVOD Installer (bugs, error handling, lua script) #766
- (Updated) Changed “Set” to “As Background” for screencapture list #383
- (Removed) Duplicate IsCanceled function definition
- (Added) Support to enable/disable cancel button in script runner from script
- (Added) Script.SetCancelEnable and Script.IsCancelEnabled functions to SCript library
- (Fixed) Script Runner cancel button action
- (Fixed) Issue where scripts were set to canceled prior to running.
- (Added) StartScan and IsScanning functions to the Lua Content Library
- (Updated) SVOD Installer Routine Function
- (Updated) SvodInstaller to output progress to ProgressRoutine callback
- (Added) InstallTitleFromDisc function to the FileSystem LUA library (wip)
- (Added) SVODInstaller class (thanks cOz)
- (Fixed) GetCpuKey only worked on old versions of Dashlaunch, it now works also on the new versions 🙂
- (Fixed) A crash when using GetDVDKey or GetCPUKey in the Kernel LUA Lib caused by a missing overload for GetBytesString
- (Added) Link to external AuroraRepo script on GitHub
- (Removed) local lua scripts
- (Updated) Scripts readme.txt
- (Added) Log the changes made using Script.Status, this is for ease of debugging scripts (Knowing what status last happened may help debug errors)
- (Updated) all scripts to the latest versions from the git
- (Added) Ability to detect if a rename failed after downloading file
- (Fixed) Typo in LuaGizmoUI class
- (Added) Library Methods outline to Aurora Scripts folder
- (Added) Additional supported controls for gizmo scene
- (Updated) Localization text with correct passcode create & verify language
- (Fixed) Navigation issue in Content Settings
- (Removed) , separation from LiNK Top 5 because Europeans are backwards.
- (Updated) Link Top5 Script to ‘Refresh’ by rerunning download.
- (Updated) ZipLib to behave more predictably in the underlying file system.
- (Removed) Ability to manually close ZipFile until we can determine best way to handle it.
- (Added) Close to LuaZipLib allowing the users to manually close the handle to a open 7z archive
- (Added) Popup Notification telling you how many titles were effected by the DB Cleaner
- (Fixed) a bug causing the script to never be able to exit on error conditions
- (Updated) Scripts and Icons
- (Updated) Weather Script Icon
- (Fixed) Issue with icon not showing up in script list if scriptIcon variable is empty
- (Updated) DB Cleaner description and title
- (Added) Progress indicator to Weather Script
- (Updated) WindSpeed display to utilize user’s unit selection
- (Fixed) Weather Script Icon
- (Updated) AuroraUI.lua to remove LuaXuiObjects that aren’t yet supported
- (Removed) Sample scripts and libraries from the Utility scripts folder
- (Fixed) Cancel text not changing back after TU completed download.
- (Updated) ScriptRunner class to utilize localized strings
- (Updated) ScriptManager class to use Localized strings
- (Updated) UtilityScriptList class to use localized strings
- (Updated) UtilityScriptList class to use skin.xml for icons
- (Added) LuaXuiEdit support in LuaGizmo
- (Added) Support for multiple controllers in KeyboardUI
- (Fixed) Handle input errors gracefully by returning false and not crashing the script
- (Added) Made all except for hour optional for SetTime and added Milliseconds, if not specified they’re reset to 0
- (Added) Console Info Viewer – A sript that shows some valueable information about the console (Kernel version, serial, console id, cpu/dvd key and motherboard type/model)
- (Added) SetDate and SetTime to the Kernel LUA Lib
- (Fixed) Issue that occurred when script manager list was empty.
- (Updated) Script Manager to properly handle the delete button.
- (Updated) Link Top5 script
- (Updated) Link Top-5 Script folder structure
- (Changed) GimzoCommandSet to GizmoCommandSetText
- (Added) GizmoCommandSetEnabled method
- (Added) Ability to configure the (A) button on a LuaGizmo
- (Added) Ability to set LuaGizmo title bar text when Inoking a LuaGizmo
- (Added) Script.FileExists and Script.CreateDirectory methods to the ScriptRunner base code to allow relative file management
- (Added) Missing icon display when script icon cannot be found
- (Added) Ability to load a custom skin for a LuaGizmo script
- (Added) LiNK Top-5 script framework to AuroraScripts folder (wip)
- (Updated) Weather Script
- (Added) AuroraRepo – Our base for the Repo Browser
- (Added) DBCleaner – Our Database Cleaner
- (Added) TempViewer – Our Current Temperature Viewer
- (Added) UnitTests – Our LUA Unit Tests
- (Fixed) TU MsgBox Denied ID 4 -> 3
- (Fixed) #682 – support for USB devices (DLC, Save games and content TU’s)
- (Added) AuroraScripts folder to hold official scripts
- (Updated) Lua Settings library to new format
- (Fixed) Animation Glitch in NotificationUI that caused the icon color to change at the end of the animation.
- (Disabled) The TESTSCENE compile flag –
- (Fixed) Typo in Application class that prevent test scene from working as it should
- (Updated) Http Client to support POST requests when no POST vars are provided.
- (Updated) Added StackDump function to LuaVM
- (Updated) LuaAurora library- removed GetConsoleInfo- functionality was moved to Kernel Library
- (Updated) LuaHttp Lib to new format, added GET and POST support with ToFile variants
- (Updated) LuaSql Library to new format
- (Updated) LuaThreadLib by removing functions that are error prone and irrelevant.
- (Updated) Lua Profile Library
- (Updated) SubtitleFunction script for achievements to use new lua profile library
- (Fixed) Crash in the ZipFile LUA Library when extracting 7z files without folders (or more files then folders)
- (Fixed) Error when opening AuroraUI elements too quickly (sleep for 500ms before returning fixes the problem and it’s barely noticeable)
- (Updated) Parental Control Permissions to be System Specific instead of User Specific
- (Added) Security Settings for configuring Parental Control permissions
- (Updated) Some lua Libraries
- (Updated) Indie/Blue and Kinect/Purple case (#695)
- (Added) Kernel permission to Utility Scripts
- (Added) New functionality to LuaAuroraLib
- (Deleted) LuaPluginLib (redundant)
- (Added) LuaKernelLib
- (Updated) Lua HTTP Library to have better error handling
- (Updated) AuroraUI modules to be built into the Aurora library (except Gizmo)
- (Updated) Content.FindContent method to return the entire content info for each found instance.
- (Updated) Lua “print” function to also print tables
- (Added) GetInfo method to LuaContent library
- (Fixed) type on asset importer conditional checks
- (Updated) 7z class to use CombinePath function for building paths
- (Added) Copy and Move directory functions into LuaFileSystem library
- (Added) LuaContent library
- (Added) RefreshListOnExit function to UtilityScript task.
- (Added) Lua Zip Lib for 7z compressed files
- (Removed) The ini permission
- (Added) Content permission
- (Fixed) Issue where print and tprint weren’t outputting to LOG
- (Updated) IniLib and FileSystemLib ( WIP)
- (Added) ScriptManager in System Tools
- (Fixed) IniLib
- (Added) SetLuaPath function in LuaVM
- (Fixed) SampleScript in Lua Folder
- (Fixed) Bug that was causing ScanPathConfigUI to lose focus
- (Updated) System dialog to match new design
- (Added) Base XUI Class code for Security Settings
- (Added) Screen Captures feature
- (Changed) Network Debugger now sends JSON packets
- (Changed) LUA Errors are now filtered as “LUAERROR” instead of “ScriptRunner”
- (Updated) NetDbgLogger to include LOG type
- (Added) NetDbgDll interface for Aurora Network Debugging
- (Added) Temporary Icon for NetDbg Module
- (Added) Screen Capture Scene (WIP)
- (Added) Screen Capture XUI Class (WIP)
- (Added) Screen Capture menu item in game options
- (Updated) Skin and Localization files to use 0.6B as current version
- (Added) New Dll based LogOutput class
- (Fixed) Issue in FreestylePlugin settings that caused the “Y” button to not show up in Screen Capture trigger/activator
- (Updated) Aurora Folder Structure; cleaned up root directory
- (Updated) Lua Script search locations to follow revised folder structure
- (Updated) Aurora Path references to follow revised folder structure
- (Updated) SMBDll Enabled check to be “Enabled”
- (Added) Localized Strings for Module List
- (Added) Skin configuration for Module Icons
- (Added) Not Implemented Text in Security Settings
- (Updated) Verify Link scene to use new Plugin Manager interface
- (Updated) Debug Overlay to be translucent (also forced overlay in LTCG mode, temporarily)
- (Updated) Config to enable SMB server startup- if SmbDll is available
- (Updated) Plugin Manager to take a more active role in managing plugins
- (Updated) All plugin dependent classes to use revised plugin manager
- (Updated) Settings scene with new revamped plugin settings and renamed/reordered multiple settings
- (Updated) PopupUI to attach to the BkgProcess layer as opposed to the calling parent. Fixes center issue in some scenes.
- (Added) New Plugin settings module for CFEdit, FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX
- (Added) New Plugin settings XUI scenes for FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX (CFEdit has no settings)
- (Added) Skinnable Module Icons for Plugins (WIP)
- (Fixed) Flicker when opening Verify Link for the first time since boot
- (Updated) LibSMB to utilize TMP folder located in DATA/SMB/
- (Fixed) Replaced rpc.lua and rpcserver.lua for the LUA JSON library with the actual lua code and not the html from github
- (Added) LoadString to Lua INI library (loading via string, disables ability to save settings to disk; ie., read only)
- (Added) Http.DownloadFile(…) to the Http Lua Library
- (Updated) Lua HTTP Lib to remove the httpInstance concept and stick with synchronous functions
- (Updated) Sample Script to use INI lib after corrections
- (Added) GetSections, GetAllSections, GetAllKeys functions to Lua INI Library
- (Added) Lua INI Lib (WIP)
- (Added) Lua XUI Controls Bindings
- (Added) Lua Gizmo Binding
- (Updated) Lua Thread lib to use Aurora Task Manager instead of Raw Threads
- (Updated) Lua Http Lib to have synchronous downloading (WIP)
- (Added) Error handling for TPRINT when passing a non-table.
- (Added) Overloaded function for Task.SetProgres
- (Added) Http.Download() function with POST and GET
- (Updated) SetProgress to use a lua_Unsigned instead of lua_Number
- (Added) new lua function ‘tounsigned’ to convert an integer value to unsigned
- (Added) Runtime notifications for script error
- (Fixed) Error handling when LUA file has general syntax error preventing script from compiling
- (Added) Utility Script Support (WIP)
- (Updated) ScanPath Config scene to properly respond to scan path events
- (Fixed) Path bug when editing a scan path on a disconnected device
- (Fixed) Missing localization in Content Launcher initiated by background process
- (Renamed) The Xbox Marketplace tab to Assets in the Settings Scene
- (Added) Import Assets button to the Assets Settings Scene
- (Updated) ScanPathList to show [Not Available] in place of device when not connected
- (Updated) All Progress tasks to utilize the callers HXUIOBJ (future use)
- (Added) Script Runner task (wip- future use)
- (Added) AuroraUI lua library (wip- future use)
- (Updated) AssetImporter to not use BMP
- (Fixed) TitleUpdateListJSON Crashing when unexpected data was returned from unity
- (Added) Support for DDS image files in AssetImporter
- (Added) Full process logging to asset importer for end-user
- (Added) Localized status messages for AssetImporter progress bar
- (Added) Progress percentage values to AssetImporter progress bar
- (Added) KinectRequired class to Xbox360 executable parser
- (Updated) Database/ContentManager to use CaseIndex instead of flags to determine case color
- (Added) Blue/Indie case color to the set of available cases
- (Updated) ContentScanner to recognize indie games and apply blue case
- (Added) Release Date & Content ID subtitle scripts
- (Added) AssetImporter task class (wip)
- (Updated) JpegImage class with new function to get image dimensions
- (Updated) Pngimage class. Recoded core class and fixed many bugs.
- (Fixed) DirectoryDeleter class index
- (Added) Multiple functions to Content Manager to allow changing of other fields dynamically
- (Updated) Game cover downloader to use localized strings
- (Updated) Skin Browser to show spinner when loading thumbnails.
- (Updated) Skin Browser to not allow deletion of compressed skins (disabled due to known bug)
- (Updated) Game background to wallpaper to handle errors
- (Updated) Cover and Game Background notices to use localized text
- (Updated) Game background to wallpaper method to update the Theme Scene with the thumbnail on change.
- (Added) Support for Parental Controls with Passcode protection in key areas
- (Added) New icon for cover download manager
- (Fixed) Gamebackground saving to create thumbnail and update theme scene
- (Fixed) SettingManager handling of User Settings and notifications
- (Updated) Fullcover JSON parser to use V2 of XboxUnity API
- (Added) Framework for Download Cover scene
- (Added) Framework for Game wallpapers
- (Added) New FileManager Icon to game options
- (Updated) The way storage manager recognizes mounted devices
- (Added) Correct localized strings for device removal and insertion notifications.
- (Updated) File Manager class to accept start location parameters
- (Added) File Manager button to Game Details scene. Allowing user to open file manager directly to game path.
- (Updated) The ModifyQV List to not allow page tabbing with LT or RT when holding the Move Button
- (Fixed) Launch Button not disabling when the content is not available
- (Added) Support for resigning containers (CONSOLE_SIGNED)
- (Updated) HttpLUA class to properly handle complex POST data
- (Updated) StorageManager to react to specific device notifications
- (Added) Link to send textinput postvar for testing
- (Fixed) Crash when pressing LT or RT when the game list is empty.
- (Updated) HideBackups.lua adding support for NXE2GOD conversion backups (v1.1 and older)
- (Fixed) Issue where quickview icon would show [X] when updating an existing quickview and the icon is not changed in anyway.
- (Fixed) Data corruption bug when asset images are replaced with an image that has a different size than the original.
- [Fixed] Aurora not building because of redefined tray state enum (using the one from xkelib now)
Lingue supportate
- Inglese – lingua predefinita
- Tedesco – Tradotto da Nachtgarm
- Francese – Tradotto da Nord Sud della squadra
- Spagnolo – Tradotto da Gromber
- Italiano – Tradotto da MatteIta
- Portoghese – Tradotto da SpkLeader
- Polish – Tradotto da Przemyslaw Kolodziejczyk
- Svedese – Tradotto da Sopor
- Turco – Tradotto da Bomlife
- Olandese – Tradotto da Mattie
- Cinese Semplificato – Tradotto da Zesty
- Cinese tradizionale – Tradotto da Zesty
Nota: Questo aggiornamento è disponibile tramite il programma di aggiornamento automatico in Aurora.
Download: Phoenix Aurora 0.6b
MD5: C848BF13F3D58B1ED29F8A5262C88A1D