Home Microsoft Rilasciato emulatore Mame v0.161

Rilasciato emulatore Mame v0.161

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Il developer italiano Nicola Salmoria insieme al suo team ha rilasciato una nuova versione dell’emulatore Mame per PC, questa release aggiunge diverse caratteristiche e raccoglie nuove migliorie.

mame

MAME (Multiple Arcade Machine Emulator) è un software in grado di emulare varie piattaforme di gioco arcade. Lo scopo di tale emulazione è quello di documentare il funzionamento dei coin-op da sale giochi, preservando nel tempo la storia dei videogame.

Changelog

[spoiler title=”Attenzione: Changelog in lingua inglese”]

MAMETesters Bugs Fixed

  • 05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia)
  • 05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
  • 05909: [Core] empty input tag on validity test error
  • 05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid)
  • 05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels (Tafoid)
  • 05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration, game will reset and trash NVRAM (Luca Elia)
  • 03174: [Crash/Freeze] (cardline.c) cardline: Game doesn’t start correctly (couriersud)
  • 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid)

Source Changes

  • mips3: Add integer divide-by-zero handling to MIPS III cores. [MooglyGuy]
  • segas32: Redumped oversized Stadium Cross ROMs at the correct sizes. [Guru]
  • aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog) fixes [MetalliC, Wind]
  • segasp.c: basic system and IO hookup – BIOS is working, Tetris Giant boots to title, other rom based games start loading but hang due missing RFID reader [MetalliC].
  • atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2 crash) [MetalliC, CaH4e3]
  • arm7: STM decrementing mode actually writes in incrementing mode on real h/w. Used heavily by GBA “Classic NES” carts. [R. Belmont, endrift]
  • Some work towards “Unknown 186 Gambling Game”. Shows some menus, but it’s nowhere near playable [Angelo Salese]
  • Moved build system to GENie [Miodrag Milanovic, Vas Crabb, Couriersud]
  • Added support for per-OSD mak files [qmc2]
  • mips3: Made fast RAM option common to both interpreter and DRC. [MooglyGuy]
  • Added proper sound comms for hng64 [Angelo Salese]
  • Fix SegaPCM volume register overflow [superctr]
  • netdev: fix race condition/crash when using the OSD to choose pcap devices. [Rob Braun]
  • mtwins pal [Corrado Tomaselli]
  • goldstar.c DIP/input updates [Bad A. Billy]
  • More iteagle improvements: [Ted Green]
  • PCI: allow BAR of 0; change “invalid” from 0 to -1
  • vrc4373: implement bus-master DMA
  • es1373: Do some processing and DMA, and issue IRQs
  • z80pio: Added individual write line handlers for port bits. [Curt Coder]
  • Fix yuv texture conversion for opengl [O. Galibert]
  • Native CoreAudio sound output for OSX [Vas Crabb]
  • Audibly lower latency than SDL sound output
  • Allows selection of output device (-audio_output)
  • Allows up to ten AudioUnit effects (-audio_effect0..9)
  • New aueffectuitl tool to create/edit effects
  • Also supports standard .aupreset effect files
  • 6522via: Added device address map. [Curt Coder]
  • mos6530: Rewritten to support time travel. [Curt Coder]
  • Allow font face/size selection for Qt and Cocoa debuggers [Vas Crabb]
  • hexion.c: Document chip locations and xtal based on PCB pictures of Konami PCB and bootleg PCB [Lord Nightmare]
  • Tidy MAME source files [Zoe Blade]
  • Replace simple_set with std::set [Vas Crabb]
  • Add the ability to mcs51 family processors to use port bits as inputs which actually are used as outputs because a “0” has been written to them. The CMOS chips in the family may be misused in this way when a low impedance source is connected to them. [Couriersud]
  • Fixed cardline driver. [Couriersud]
  • Hooked up 6845 to cardline. [Couriersud]
  • sigmab98.c: fixed position of zoomed sprites and added sprite RAM buffer. Emulated background color register. Removed some ROM patches [Luca Elia]
  • exidy.c: brute force fix for m6502-related regressions [Alex Jackson]
  • extracted protection data for Ma Cheon Ru [system11]
  • Replace dynamic_array with std::vector [O. Galibert]
  • Completely hooked up 6845 in cardline driver. Documented asic addresses. [Couriersud]
  • astring to std::string conversion [Miodrag Milanovic]
  • jwildb52a: dumped GFX roms [anonyMous]
  • Improve truthtable handling in netlist. Prepare per-game setting of USE_DEACTIVE_DEVICE. [Couriersud]
  • Add 9312/DM9312 to netlist. [Couriersud]
  • Fix repetitive monitor updates. By design, MAME has an issue setting aspect correctly on monitor resolution changes. This needs to be addressed separately. [Couriersud]
  • Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout (wip) netlist as well, but still have to implement three more devices until work can really start. [Couriersud]
  • luaengine improvements [Luca Bruno]
  • Jump Bug (galaxian.c): Adjusted clock speed to have working audio match that of video from PCB. Added notes regarding missing audio and flagged game [Tafoid]
  • Properly document address deconding for GFX roms in cardline. [Couriersud]
  • berzerk.c: Verified and corrected the rom labels for Berzerk (set 1) [Brian Troha]
  • Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from pc_vga.c into it’s own file. Hardware cursor is working, but other acceleration features still need a lot of work. [Barry Rodewald]
  • nix man pages: Added new options to select debugger font face and size [Cesare Falco]
  • SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12 [KO Myung-Hun]
  • Fix build on OpenBSD [ibara]
  • Added / enabled save state support for the following drivers: aztarac.c,bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c, jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c, murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c, quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c, shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c, spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c, tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c, warpsped.c, wiz.c [Osso]

New games added or promoted from NOT_WORKING status

  • Table Tennis Championship [David Haywood, Angelo Salese]
  • DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL) [Bicycle Repairman]
  • Car Hunt / Deep Scan (France) [Ricky2001 (from AUMAP)]
  • Minna Atsumare! Dodge Hero [anonyMous, Luca Elia]
  • Itazura Daisuki! Sushimaru Kun [anonyMous, Luca Elia]
  • Burning Sanrinsya – Burning Tricycle [anonyMous, Luca Elia]
  • Transformers Beast Wars II [anonyMous, Luca Elia]
  • Ma Cheon Ru [System11, David Haywood, The Dumping Union]

New clones added

  • Stadium Cross (World, alt) [Guru]
  • Hot Bubble (Korea) [system11, The Dumping Union]
  • Daioh (93111A PCB conversion) [CoolMod, system11, trap15]
  • Raiden Fighters (Japan set 3) [Artemio Urbina, The Dumping Union]
  • Super Puzzle Fighter II Turbo (Euro 960529) [fluxcore, idc/Team Avalaunch]
  • Hexion (Asia ver AAA, bootleg) [system11]
  • Berzerk (French Speech) [Arcade Vintage]
  • Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001]
  • Mutant Fighter (World ver EM-2) [Simon Dennison]
  • Super Champion Baseball (Japan) [Manuel Assoni]
  • Total Vice (EBA) (not working) [arcademodbios]
  • Player’s Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships) [BrianT]
  • Player’s Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243) [BrianT]
  • Super Formula (Japan, set 2) [Paolo Venturi]
  • Chuugokuryuu 3 Special (Japan, ver. 103) [arcademodbios]
  • Puzznic (bootleg, set 2) [f205v]
  • Red Hawk (Korea) [system11]
  • Phelios [Stefano Rolleri]
  • Player’s Edge Plus (X000455P+XP000038) Joker Poker [BrianT]
  • Player’s Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker [BrianT]
  • Perfect Billiard (MC-8123, 317-5008) [PokeMame]
  • Robocop 2 (US v0.10) [Bill D, The Dumping Union]
  • Raiden Fighters (Germany) [Fabrice Arzeno, The Dumping Union]
  • Fighter’s History (US ver 42-06, DE-0395-1 PCB) [Fabrice Arzeno, The Dumping Union]
  • Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union]
  • Amuse (Version 30.08A) [PokeMAME}
  • Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron]
  • Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
  • Area 51 (Time Warner license) [Brian Troha, The Dumping Union]
  • Spatter (315-5099) [Andrea Palazzetti] (NOT WORKING, encrypted)

New games marked as GAME_NOT_WORKING

  • Taiko no Tatsujin 7 (TK71-NA-A) [Guru]
  • Taiko no Tatsujin 8 (TK8100-1-NA-A) [Guru]
  • Zoids Infinity [Guru]
  • Zoids Infinity EX Plus (ver. 2.10) [Guru]
  • Go Go Strike [MikeDX, Smitdogg, The Dumping Union]
  • Minna Ganbare! Dash Hero [anonyMous, Luca Elia]
  • Sigma Super 8 Ways FC (Fruit combination) [anonyMous]
  • Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04) [gamerfan, Smitdogg, The Dumping Union]
  • Brick People / Block PeePoo (Ver 1.002) [Andy Geezer, MetalliC]
  • Dinosaur King (USA) [Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union]
  • Dinosaur King – Operation: Dinosaur Rescue (USA, Export) [Hamster, MetalliC]
  • Dinosaur King – D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047) [Andy Geezer]
  • Love And Berry – 1st-2nd Collection (Export, Ver 1.003) [Andy Geezer, MetalliC]
  • Love And Berry – 1st-2nd Collection (Export, Ver 2.000) [Andy Geezer, MetalliC]
  • Love And Berry – 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042) [Englishman, Hamster]
  • Tetris Giant / Tetris Dekaris (MDA-C0076) [Andy Geezer]
  • Tetris Giant / Tetris Dekaris (Ver.2.000)
  • [Andy Geezer, Soyandroid, MetalliC]
  • Breakout [Couriersud, DICE Team]

[/spoiler]

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Download: Pagina ufficiale mamedev.org

 

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