Activision e Treyarch hanno rilasciato l’aggiornamento 1.03 di Call of Duty: Black Ops III per console Playstation 4 e Xbox One.
Significative le modifiche ed i miglioramenti affrontati nel comparto multiplayer, disponibili anche diverse correzioni per la modalità Zombie e la campagna.
Changelog v1.03
[spoiler title=”Multiplayer”]
General
- Leaderboards enabled in the Barracks.
- Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
- Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
- Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
- Addressed a UI error in Fileshare when selecting an empty tab.
- Addressed an issue where hosts were able to leave as soon as the game began.
- Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.
General Gameplay
- Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
- Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
- Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
- Addressed a case where Players were able to spawn in after the match time expired.
- Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
- The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
- The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
Specialists
- General
- Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
- Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
- Outrider
- Vision Pulse ability recharge speed has been slightly reduced.
- Nomad
- Fixed an issue with the unlock requirements for the 9th helmet.
- Rejack ability recharge speed has been slightly increased.
- H.I.V.E. trigger radius slightly reduced.
- Reaper
- Scythe has had its ammo reduced from 200 to 160.
- Firebreak
- Heat Wave ability recharge speed has been slightly increased.
Weapons
- General
- Longshot distance settings updated for each weapon class.
- Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
- Fixed Launchers not earning weapon XP for destroying vehicles.
- Quickdraw ADS speed bonus for LMG’s slightly reduced.
- Submachine Guns
- VMP
- ADS time slightly increased to match other SMG’s.
- Hip fire spread slightly increased to match other SMG’s.
- Pharo
- Close damage range slightly reduced.
- Razorback
- Damage range increased.
- VMP
- Assault Rifles
- KN-44
- Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
- XR-2
- Hip fire spread increased to match other Assault Rifles.
- Minor tweak to the fire rate.
- HVK-30
- Increased ability to control recoil.
- ICR-1
- Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
- M8A7
- Fire rate increased.
- Fixed an issue with the ironsights when the Kill Counter was attached.
- KN-44
- Shotguns
- KRM-262
- Increased lethal range.
- Haymaker 12
- Fire rate and damage range slightly reduced.
- Argus
- ADS time increased.
- Close range damage increased.
- KRM-262
- Light Machine Guns
- BRM
- ADS speed slightly reduced.
- Dingo
- Increased ability to control recoil.
- Gorgon
- Clip size reduced from 50 to 40.
- ADS time has been slowed down.
- No longer deals extra damage to vehicles without FMJ.
- Increased recoil.
- Increased hip-fire spread.
- 48 Dredge
- Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
- Slightly increased the ADS time.
- BRM
- Pistols
- L-CAR 9
- Close damage range slightly reduced.
- L-CAR 9
- Equipment
- Thermite
- Damage rate reduced. Now takes longer to be killed by Thermite.
- Thermite
[/spoiler]
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[spoiler title=”Zombies”]
- Addressed exploits in the Shadows of Evil and The Giant maps.
- Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
- Addressed various areas where zombies would not path to players.
- Players will now be rewarded with a Dark Ops calling card when they Prestige.
[/spoiler]
.
[spoiler title=”Campagna”]
- Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
- Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
- Addressed stability issues.
[/spoiler]