[Scena PS3] options_default.ini, come personalizzare multiman

Esiste un file all’interno del PKG di multiman che ci permette di settare e modificare i vari parametri, il file options_default.ini.

Immagine 001

Vediamo le varie voci che possiamo modificare al fine di poter personalizzare le varie directory.

# Option: Game Backup Folders
hdd_dir=/dev_hdd0/GAMES
usb_dir=GAMES

Questa voce legge i vari backup dei nostri giochi dalla cartella GAMES

# Option: Look for Game Backups recursively in these folders
# Hint: leave blank for USB (usb_home) root (/) folder
# Main search folders:
hdd_home=/dev_hdd0/GAMES
usb_home=/GAMES

Cerca in modo ricorsivo (ritorno periodico di un avvenimento a determinati intervalli di tempo) nella cartella GAMES, Suggerimento: lasciare in bianco per USB (usb_home) root (/) cartella.

# Secondary search folders:
hdd_home2=/dev_hdd0/GAMEZ
hdd_home3=/dev_hdd0/game/OMAN46756/GAMEZ
hdd_home4=/dev_hdd0/game/LAUN12345/GAMEZ
hdd_home5=/dev_hdd0/BDRIPS

usb_home2=/GAMEZ
usb_home3=/BDRIPS
#usb_home4=/_skip_
#usb_home5=/_skip_

Ricerca in cartelle secondarie.

# Directory to store covers
covers_dir=/dev_hdd0/game/BLES80608/USRDIR/covers

In questa cartella vengono salvate le varie cover dei backup.

# Option: Directory to look for themes
themes_dir=/dev_hdd0/game/BLES80608/USRDIR/themes

In questa cartella troviamo i nostri temi per multiman.

# Option: Directory to store downloaded themes (preview images only)
themes_web_dir=/dev_hdd0/game/BLES80608/USRDIR/themes_web

Nella Directory possiamo archiviare i temi scaricati (visualizza solo le immagini di anteprima).

# Option: Directory to save downloaded update PKG
#update_dir=/dev_hdd0/game/BLES80608/USRDIR/TEMP

Nella directory vengono salvati gli aggiornamenti in formato PKG.

# Option: Directory to save web browser downloaded content
#download_dir=/dev_hdd0/game/BLES80608/USRDIR/DOWNLOADS

Nella directory possiamo trovare i file che scarichiamo dal browser interno di multiman (utilizza un browser personale integrato).

# Covers for PS1 and PS2 games in ISO/BIN+CUE format and for optical discs
# are stored in the following location (OPL cover art format ABCD_123.45_COV.JPG):
#
# PS1 -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx
# PS2 -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx
#
# If you wish to use your own covers, place the images in the same folder
# where the ISO/BIN+CUE files are stored (/dev_hdd0/PSXISO, PS2ISO)
# and name them *EXACTLY* as the ISO/BIN+CUE file (without the extension) + .jpg or .png.
#
# Example: My_PS1_Game.ISO
# COVERS : My_PS1_Game.jpg
#
# Example: My_PS2_Game.CUE
# COVERS : My_PS2_Game.png
#
# Covers must be in PNG format (max 408×408 pixels),
# or in JPG format, having width dividable by 2 but not larger than 3264×3264 pixels.

Le cover dei backup della PS1 e PS2 con i giochi in formato ISO o BIN+CUE per dischi ottici devono essere caricati nella cartella sopra citata e  memorizzati come ‘Titologioco_idgioco_cover.jpg’ es. Final_Fantasy_XII_SLES543.57_FinalF.jpg.

Possiamo caricare anche delle cover personalizzate all’interno della directory /dev_hdd0/PSXISO/dev_hdd0/PS2ISO, i file devono avere lo stesso nome del backup e devono avere una grandezza massima di 408×408 pixel o in formato jpg con larghezza divisibile per 2 ma non più grandi di 3264×3264 pixel.

Covers for Retro column games (ROMS) are stored and first looked for in:
#
# SNES -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/snes
# FCEU -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/fceu
# GEN+ -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/gen
# VBA -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/vba
# FBA -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/fba
# PCE -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/pce
# WSW -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/wsw
# PRBOOM -> /dev_hdd0/game/BLES80608/USRDIR/covers_retro/prb
#
# Covers must be named *EXACTLY* as the game ROM (without the extension) + .jpg or .png
#
# Example: GAME_ROM_NAME.EXT
# COVERS : GAME_ROM_NAME.jpg or GAME_ROM_NAME.png
#
# Covers must be in PNG format (max 408×408 pixels),
# or in JPG format, having width dividable by 2 but not larger than 3264×3264 pixels.
#
# Use covers with resolution of 408×180 for best visual results.
# The program will also look for covers in the same folder where ROMs are found.
# For best results use internal hdd (/dev_hdd0/ROMS/****) to store your roms and covers.

Possiamo creare le cover anche per le roms degli emulatori che devono essere caricate nelle directory sempre sopra citate e memorizzate come sopra per le cover ps1 e ps2.

# SNES9x for PS3 (Super Nintendo ES Emulator)
# The program will also scan /dev_usb00*/ROMS/snes for game roms and covers
# The program will also scan /dev_hdd0/ROMS/snes for game roms and covers
# ROM extensions: SMC/smc, FIG/fig, SFC/sfc, GD3/gd3, GD7/gd7, DX2/dx2, BSX/bsx, SWC/swc, JMA/jma, ZIP/zip
#
snes_self=/dev_hdd0/game/SNES90000/USRDIR/RELOAD.SELF
snes_roms=/dev_hdd0/game/SNES90000/USRDIR/roms

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/snes/dev_hdd0/ROMS/snes, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# GenesisPlus GX for PS3 (SEGA Genesis / Mega Drive emulator)
# The program will also scan /dev_usb00*/ROMS/gen for game roms and covers
# The program will also scan /dev_hdd0/ROMS/gen for game roms and covers
# ROM extensions: BIN/bin, SMD/smd, GEN/gen, SMS/sms, md/MD, zip/ZIP
#
genp_self=/dev_hdd0/game/GENP00001/USRDIR/RELOAD.SELF
genp_roms=/dev_hdd0/game/GENP00001/USRDIR/roms

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/gen e /dev_hdd0/ROMS/gen, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# FCEU for PS3 (NES / FCE Ultra emulator)
# The program will also scan /dev_usb00*/ROMS/fceu for game roms and covers
# The program will also scan /dev_hdd0/ROMS/fceu for game roms and covers
# ROM extensions: UNIF/unif, NES/nes, FDS/fds, ZIP/zip
#
fceu_self=/dev_hdd0/game/FCEU90000/USRDIR/RELOAD.SELF
fceu_roms=/dev_hdd0/game/FCEU90000/USRDIR/roms

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/fceu e /dev_hdd0/ROMS/fceu, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# VBA and Gambatte for PS3 (Gameboy / Advanced emulator)
# The program will also scan /dev_usb00*/ROMS/vba for game roms and covers
# The program will also scan /dev_hdd0/ROMS/vba for game roms and covers
# ROM extensions: gba/GBA, gbc/GBC, gb/GB
#
vba_self=/dev_hdd0/game/VBAM90000/USRDIR/RELOAD.SELF
vba_roms=/dev_hdd0/game/VBAM90000/USRDIR/roms

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/vba e /dev_hdd0/ROMS/vba, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# FB Alpha/Next for PS3
# The program will also scan /dev_usb00*/ROMS/fba for game roms and covers
# The program will also scan /dev_hdd0/ROMS/fba for game roms and covers
# ROM extensions: zip/ZIP or files with no extension
#
fba_self=/dev_hdd0/game/FBAN00000/USRDIR/RELOAD.SELF
fba_roms=/dev_hdd0/game/FBAN00000/USRDIR/roms

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/fba e /dev_hdd0/ROMS/fba, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# Mednafen’s PCE for PS3
# The program will also scan /dev_usb00*/ROMS/pce for game roms and covers
# The program will also scan /dev_hdd0/ROMS/pce for game roms and covers
# ROM extensions: pce/PCE, cue/CUE, zip/ZIP
#
pce_self=/dev_hdd0/game/SSNE10000/USRDIR/cores/mednafen_pce_fast.SELF
pce_roms=/dev_hdd0/ROMS/pce

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/pce e /dev_hdd0/ROMS/pce, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# Mednafen’s WonderSwan Color for PS3
# The program will also scan /dev_usb00*/ROMS/wsw for game roms and covers
# The program will also scan /dev_hdd0/ROMS/wsw for game roms and covers
# ROM extensions: ws/WS, wsc/WSC
#
wsw_self=/dev_hdd0/game/SSNE10000/USRDIR/cores/mednafen_wswan.SELF
wsw_roms=/dev_hdd0/ROMS/wsw

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/wsw e /dev_hdd0/ROMS/wsw, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

# PRBOOM for PS3 (plays Doom, Doom II, Final Doom and other Doom IWAD mods)
# The program will also scan /dev_usb00*/ROMS/prb for game roms and covers
# The program will also scan /dev_hdd0/ROMS/prb for game roms and covers
# ROM extensions: wad/WAD, iwad/IWAD
#
prb_self=/dev_hdd0/game/SSNE10000/USRDIR/cores/prboom.SELF
prb_roms=/dev_hdd0/ROMS/prb

L’emulatore installato prevede la scansione delle roms su /dev_usb00 * /ROMS/prb e /dev_hdd0/ROMS/prb, inoltre vi possiamo trovare elencate le varie estensioni che l’emulatore supporta.

il file scaricato e rinominato in options.ini va caricato nella directory /dev_hdd0/game/BLES80608/USRDIR/

In un prossimo articolo daremo i download di tutti gli emulatori supportati da multiman aggiornandoli agli ultimi custom firmware usciti.

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